Commit c6ede1e7 by BellCodeEditor

save project

parent a42eed55
Showing with 8 additions and 4 deletions
...@@ -14,7 +14,9 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -14,7 +14,9 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
jumpstate='runing' jumpstate='runing'
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -25,13 +27,15 @@ while True: ...@@ -25,13 +27,15 @@ while True:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpstate='up' jumpstate='up'
if jumpstate=='up': if jumpstate=='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate='runing' jumpstate='runing'
wukong=hero[index] wukong=hero[index]
......
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