Commit a42eed55 by BellCodeEditor

save project

parent 4c308345
Showing with 15 additions and 1 deletions
...@@ -14,12 +14,26 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -14,12 +14,26 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
jumpstate='runing'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if jumpstate=='runing':
if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up':
if y>150:
y-=5
else:
jumpstate='down'
if jumpstate=='down':
if y<400:
y+=5
else:
jumpstate='runing'
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5: if index==5:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment