Commit a64c87a6 by BellCodeEditor

save project

parent e955f296
Showing with 30 additions and 24 deletions
...@@ -10,29 +10,35 @@ class Hero: # 英雄类 ...@@ -10,29 +10,35 @@ class Hero: # 英雄类
self.hp=self.hp+60 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗术,恢复了"+60+"点血量")
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻," # def combat(self, enemy): # 攻击功能
info2 = "造成"+str(self.attack)+"点伤害," # info1 = self.name+"对"+enemy.name+"发起进攻,"
enemy.hp -= self.attack # info2 = "造成"+str(self.attack)+"点伤害,"
if enemy.hp > 0: # enemy.hp -= self.attack
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" # if enemy.hp > 0:
info = info1+info2+info3 # info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
print(info) # info = info1+info2+info3
else: # print(info)
info3 = enemy.name+"阵亡,游戏结束" # else:
info = info1+info2+info3 # info3 = enemy.name+"阵亡,游戏结束"
print(info) # info = info1+info2+info3
exit() # print(info)
# exit()
class Player(Hero): # 玩家英雄 # class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type): # def __init__(self,name,hero_type):
super().__init__(name) # super().__init__(name)
self.hp=200 # self.hp=200
self.attack=50 # self.attack=50
self.hero_type=hero_type # self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:"+self.hero_type) # print("角色"+self.name+"创建成功,英雄类型为:"+self.hero_type)
print("当前等级,血量,攻击力分别为:"+self.level,self.hp,self.attak) # print("当前等级,血量,攻击力分别为:"+self.level,self.hp,self.attak)
houyi = Player("后羿","射手") # houyi = Player("后羿","射手")
yase=Hero("亚瑟") # yase=Hero("亚瑟")
print("-"*30)
print(" 游戏开始")
while True:
print("-"*30)
ww=input("请选择释放技能(1攻击/2治疗):")
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