Commit a64c87a6 by BellCodeEditor

save project

parent e955f296
Showing with 30 additions and 24 deletions
......@@ -10,29 +10,35 @@ class Hero: # 英雄类
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
print(self.name+"使用了治疗术,恢复了"+60+"点血量")
# def combat(self, enemy): # 攻击功能
# info1 = self.name+"对"+enemy.name+"发起进攻,"
# info2 = "造成"+str(self.attack)+"点伤害,"
# enemy.hp -= self.attack
# if enemy.hp > 0:
# info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
# info = info1+info2+info3
# print(info)
# else:
# info3 = enemy.name+"阵亡,游戏结束"
# info = info1+info2+info3
# print(info)
# exit()
class Player(Hero): # 玩家英雄
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=200
self.attack=50
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:"+self.hero_type)
print("当前等级,血量,攻击力分别为:"+self.level,self.hp,self.attak)
houyi = Player("后羿","射手")
yase=Hero("亚瑟")
# class Player(Hero): # 玩家英雄
# def __init__(self,name,hero_type):
# super().__init__(name)
# self.hp=200
# self.attack=50
# self.hero_type=hero_type
# print("角色"+self.name+"创建成功,英雄类型为:"+self.hero_type)
# print("当前等级,血量,攻击力分别为:"+self.level,self.hp,self.attak)
# houyi = Player("后羿","射手")
# yase=Hero("亚瑟")
print("-"*30)
print(" 游戏开始")
while True:
print("-"*30)
ww=input("请选择释放技能(1攻击/2治疗):")
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