Commit b27e58df by BellCodeEditor

save project

parent d4e85fbe
Showing with 14 additions and 2 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -52,6 +52,12 @@ bg_x = 0
time = 0
gamestate = True
sd=8
with open("record.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
score_music=pygame.mixer.Sound("score.wav")
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -123,10 +129,16 @@ while True:
score+=sprite.score
sprite.score=0
print(score)
sd+=0.5
sd+=0.2
score_music.play()
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("分数1:"+str(one),True,(0,0,255))
screen.blit(scoreSurf,(850,70))
scoreSurf = basic_font.render("分数2:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,120))
scoreSurf = basic_font.render("分数3:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,160))
# 刷新画面
pygame.display.update()
......
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