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Commit
b27e58df
authored
2 years ago
by
BellCodeEditor
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my_game.py
my_game.py
View file @
b27e58df
import
pygame
from
pygame
import
locals
import
random
import
json
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
...
...
@@ -52,6 +52,12 @@ bg_x = 0
time
=
0
gamestate
=
True
sd
=
8
with
open
(
"record.txt"
,
"r"
,
encoding
=
"utf-8"
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
score_music
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
...
@@ -123,10 +129,16 @@ while True:
score
+=
sprite
.
score
sprite
.
score
=
0
print
(
score
)
sd
+=
0.
5
sd
+=
0.
2
score_music
.
play
()
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
scoreSurf
=
basic_font
.
render
(
"分数1:"
+
str
(
one
),
True
,(
0
,
0
,
255
))
screen
.
blit
(
scoreSurf
,(
850
,
70
))
scoreSurf
=
basic_font
.
render
(
"分数2:"
+
str
(
two
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
120
))
scoreSurf
=
basic_font
.
render
(
"分数3:"
+
str
(
three
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
160
))
# 刷新画面
pygame
.
display
.
update
()
...
...
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