Commit c27e22d2 by BellCodeEditor

save project

parent 638d2e09
Showing with 17 additions and 3 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -57,6 +57,13 @@ old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open("score.txt","r",encoding='utf-8')as f:
content=f.read()
record=json.loads(content)
fir=content["第一名"]
sec=content["第二名"]
thr=content["第三名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -128,10 +135,16 @@ while True:
if score>old_score:
score_audio.play()
old_score=score
old_score=score
scoreSurf=basic_font.render('分数'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render('第一名'+str(fir),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render('第二名'+str(sec),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render('第三名'+str(thr),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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