Commit 638d2e09 by BellCodeEditor

save project

parent 71611333
Showing with 8 additions and 3 deletions
...@@ -66,7 +66,8 @@ while True: ...@@ -66,7 +66,8 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -97,7 +98,7 @@ while True: ...@@ -97,7 +98,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -112,7 +113,7 @@ while True: ...@@ -112,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -124,6 +125,10 @@ while True: ...@@ -124,6 +125,10 @@ while True:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render('分数'+str(score),True,(255,255,255)) scoreSurf=basic_font.render('分数'+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
......
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