Commit a52c3673 by BellCodeEditor

auto save

parent 686c5f10
Showing with 13 additions and 8 deletions
File added
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -41,12 +41,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score=0
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
bg_x = 0
time = 0
gamestate = True
......@@ -78,10 +79,10 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 60:
y += t
wukong.rect.y = y
t += 2
t += 40
else:
jumpState = "runing"
t =30
......@@ -115,9 +116,14 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if sprite.rect.x+sprite.rect.width <wukong.rect.x:
score+=sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(250,36,48))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(600)
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