From a52c3673738f044112ac125e9b765114caeac581 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 19 Mar 2022 19:00:57 +0800 Subject: [PATCH] auto save --- STKAITI.TTF | Bin 0 -> 12736196 bytes my_game.py | 20 +++++++++++++------- 2 files changed, 13 insertions(+), 7 deletions(-) create mode 100644 STKAITI.TTF diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/my_game.py b/my_game.py index bf23878..fa1e17d 100644 --- a/my_game.py +++ b/my_game.py @@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height - + self.score=1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): super().__init__() @@ -41,12 +41,13 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] basic_font = pygame.font.Font('STKAITI.TTF',32) +score=0 index = 0 y = 400 jumpState = "runing" t = 30 road_x = 0 -bg_x = 0 +bg_x = 0 time = 0 gamestate = True @@ -78,10 +79,10 @@ while True: else: jumpState = "down" if jumpState == "down": # 降落状态 - if t <= 30: + if t <= 60: y += t wukong.rect.y = y - t += 2 + t += 40 else: jumpState = "runing" t =30 @@ -115,9 +116,14 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) - screen.blit(scoreSurf,(850,20)) + else: + if sprite.rect.x+sprite.rect.width <wukong.rect.x: + score+=sprite.score + sprite.score = 0 + scoreSurf = basic_font.render("分数:"+str(score),True,(250,36,48)) + screen.blit(scoreSurf,(880,20)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(600) + -- libgit2 0.25.0