Commit 98161231 by BellCodeEditor

save project

parent 2a6c4870
Showing with 62 additions and 70 deletions
...@@ -4,27 +4,22 @@ import random ...@@ -4,27 +4,22 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image=random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3]) self.rect=self.image.get_rect()
# 根据障碍物位图的宽高设置矩形 self.rect.x=1000
self.rect = self.image.get_rect() self.rect.y=500-self.rect.height
# 障碍物绘制坐标 self.score=1
self.rect.x = 1000
self.rect.y = 500 - self.rect.height class Player(pygame.sprite.Sprite):
#self.score=1 def __init__(self,image):
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像 self.image= image
self.image = image self.rect=self.image.get_rect()
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 self.rect.x=150
self.rect = self.image.get_rect() self.rect.y=400
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -41,19 +36,21 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,19 +36,21 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF',18)
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 aa_list=pygame.sprite.Group()
bg_x = 0 time=0
time = 0 Gamestate=True
gamestate = True score=0
#score=0 old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -63,69 +60,64 @@ while True: ...@@ -63,69 +60,64 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if Gamestate==True:
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x-=8
if lu_x<-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time+=1
if time >= 60: # 创建障碍物精灵 if time>60:
time = 0 i=random.randint(0,50)
num = random.randint(0,50) if i>20:
if num > 20: aa=Block(bush,cacti,stone)
obstacle = Block(bush,cacti,stone) aa_list.add(aa)
block_list.add(obstacle) time=0
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 for sprite in aa_list:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) sprite.rect.x-=8
if sprite.rect.x <= 0-sprite.rect.width: screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover=pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200)) screen.blit(gameover,(400,200))
gamestate = False Gamestate=False
#else: else:
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+sprite.rect.width) < wukong.rect.x:
# score+=sprite.score score+=sprite.score
# sprite.score=0 sprite.score=0
scoreSurf=basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf,(880,20))
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255)) # 刷新画面
#screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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