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Commit
2a6c4870
authored
2 years ago
by
BellCodeEditor
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686c5f10
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1 changed file
with
11 additions
and
3 deletions
my_game.py
my_game.py
View file @
2a6c4870
...
...
@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
#self.score=1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
...
...
@@ -24,6 +24,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
...
@@ -49,6 +50,7 @@ road_x = 0
bg_x
=
0
time
=
0
gamestate
=
True
#score=0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
...
@@ -115,8 +117,14 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
#else:
# if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
# score+=sprite.score
# sprite.score=0
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
#screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame
.
display
.
update
()
...
...
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