Commit 8d99788e by BellCodeEditor

auto save

parent b328f3bb
Showing with 42 additions and 21 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -16,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -16,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1 self.score = 1
pygame.init() # 初始化
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -26,16 +25,17 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -26,16 +25,17 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -43,6 +43,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -43,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav') score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体 basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -54,7 +55,7 @@ gamestate = True ...@@ -54,7 +55,7 @@ gamestate = True
score = 0 score = 0
old_score = score old_score = score
block_list = pygame.sprite.Group() # 创建精灵组 block_list = pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -66,24 +67,44 @@ while True: ...@@ -66,24 +67,44 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = hero[index] # 悟空造型
index += 1 wukong = Player(hero[index])
if index == 5: if jumpState == "runing": # 跑步状态下
index = 0 index += 1
if index >= 5:
index = 0
# 将背景图画上去 if gamestate == True:
bg_x -= 1 if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t = 30
# 将背景图画上去
bg_x -= 1
if bg_x <= -1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= 8
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road_x, 500)) screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.inage,(150,y))
screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60: # 创建障碍物精灵
time = 0 time = 0
num = random.randint(0, 50) num = random.randint(0, 50)
...@@ -110,4 +131,4 @@ while True: ...@@ -110,4 +131,4 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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