diff --git a/Untitled-1.py.py b/Untitled-1.py.py
index ddde6b8..72cbe74 100644
--- a/Untitled-1.py.py
+++ b/Untitled-1.py.py
@@ -1,7 +1,6 @@
 import pygame
 from pygame import locals
 import random
-import json
 
 pygame.init()  # 初始化
 
@@ -16,7 +15,7 @@ class Block(pygame.sprite.Sprite):  # 障碍物精灵类
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
         self.score = 1
-        pygame.init()  # 初始化
+
 class Player(pygame.sprite.Sprite):  # 悟空
     def __init__(self, image):
         super().__init__()
@@ -26,16 +25,17 @@ class Player(pygame.sprite.Sprite):  # 悟空
         self.rect = self.image.get_rect()
         self.rect.x = 150
         self.rect.y = 400
+
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
 pygame.display.set_caption("悟空酷跑")
 # 载入图片
-background = pygame.image.load('bg.png')    # 背景
-road = pygame.image.load('road.png')      # 路
-stone = pygame.image.load('stone.png')      # 石头
-cacti = pygame.image.load('cacti.png')      # 仙人掌
-apple = pygame.image.load('bush.png')      # 灌木丛
+background = pygame.image.load('bg.png')  # 背景
+road = pygame.image.load('road.png')  # 路
+stone = pygame.image.load('stone.png')  # 石头
+cacti = pygame.image.load('cacti.png')  # 仙人掌
+bush = pygame.image.load('bush.png')  # 灌木丛
 hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero2.png'),
         pygame.image.load('hero3.png'),
@@ -43,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero5.png')]
 score_audio = pygame.mixer.Sound('score.wav')
 basic_font = pygame.font.Font('STKAITI.TTF', 18)  # 字体
+
 index = 0
 y = 400
 jumpState = "runing"
@@ -54,7 +55,7 @@ gamestate = True
 score = 0
 old_score = score
 
-block_list = pygame.sprite.Group()  # 创建精灵组 
+block_list = pygame.sprite.Group()  # 创建精灵组
 
 while True:
     for event in pygame.event.get():
@@ -66,24 +67,44 @@ while True:
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
 
-    wukong = hero[index]  
-    index += 1
-    if index == 5:
-        index = 0
+    # 悟空造型
+    wukong = Player(hero[index])
+    if jumpState == "runing":  # 跑步状态下
+        index += 1
+        if index >= 5:
+            index = 0
 
-    # 将背景图画上去
-    bg_x -= 1
+    if gamestate == True:
+        if jumpState == "up":  # 起跳状态
+            if t > 0:
+                y -= t
+                wukong.rect.y = y
+                t -= 2
+            else:
+                jumpState = "down"
+        if jumpState == "down":  # 降落状态
+            if t <= 30:
+                y += t
+                wukong.rect.y = y
+                t += 2
+            else:
+                jumpState = "runing"
+                t = 30
+
+        # 将背景图画上去
+        bg_x -= 1
         if bg_x <= -1000:
             bg_x = 0
-    screen.blit(background, (bg_x, 0))
+        screen.blit(background, (bg_x, 0))  # 远景
 
-    road_x -= 8
+        road_x -= 8
         if road_x <= -1000:
             road_x = 0
-    screen.blit(road_x, 500))
-    screen.blit(wukong.inage,(150,y))
+        screen.blit(road, (road_x, 500))  # 道路
+
+        screen.blit(wukong.image, (150, y))  # 悟空
 
-    time += 1
+        time += 1
         if time >= 60:  # 创建障碍物精灵
             time = 0
             num = random.randint(0, 50)
@@ -110,4 +131,4 @@ while True:
 
         # 刷新画面
         pygame.display.update()
-    FPS.tick(60)
\ No newline at end of file
+        FPS.tick(60)
\ No newline at end of file