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Commit 8d99788e authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent b328f3bb c0l1437p256a14520/T314916
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Showing with 42 additions and 21 deletions
  • Untitled-1.py.py
Untitled-1.py.py
View file @ 8d99788e
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -16,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
pygame.init() # 初始化
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -26,16 +25,17 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -43,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0
y = 400
jumpState = "runing"
......@@ -54,7 +55,7 @@ gamestate = True
score = 0
old_score = score
block_list = pygame.sprite.Group() # 创建精灵组
block_list = pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
......@@ -66,24 +67,44 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = hero[index]
index += 1
if index == 5:
index = 0
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x -= 1
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t = 30
# 将背景图画上去
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road_x, 500))
screen.blit(wukong.inage,(150,y))
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0, 50)
......@@ -110,4 +131,4 @@ while True:
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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