Commit 30b6efc7 by BellCodeEditor

save project

parent 8005c339
Showing with 24 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -41,9 +42,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,9 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF', 18)# 字体
score_audio = pygame.mixer.Sound('score.wav') score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -53,12 +54,17 @@ bg_x = 0 ...@@ -53,12 +54,17 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed=8 old_score = score
old_score=0
block_list = pygame.sprite.Group() # 创建精灵组 block_list = pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #文件读取操作
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
thr = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -69,8 +75,7 @@ while True: ...@@ -69,8 +75,7 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3 speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -101,7 +106,7 @@ while True: ...@@ -101,7 +106,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -116,7 +121,7 @@ while True: ...@@ -116,7 +121,7 @@ while True:
obstacle = Block(bush, cacti, stone) obstacle = Block(bush, cacti, stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width: if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -129,13 +134,19 @@ while True: ...@@ -129,13 +134,19 @@ while True:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score>old_score: if score > old_score:
score_audio.play() score_audio.play()
old_score=score old_score = score
# 分数 # 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255)) scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20)) screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(thr), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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