Commit 30b6efc7 by BellCodeEditor

save project

parent 8005c339
Showing with 24 additions and 15 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -41,9 +42,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF', 18)# 字体
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0
y = 400
jumpState = "runing"
......@@ -53,12 +54,17 @@ bg_x = 0
time = 0
gamestate = True
score = 0
speed=8
old_score=0
old_score = score
block_list = pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #文件读取操作
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
thr = record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -69,8 +75,7 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -101,7 +106,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -116,7 +121,7 @@ while True:
obstacle = Block(bush, cacti, stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
......@@ -129,13 +134,19 @@ while True:
score += sprite.score
sprite.score = 0
if score>old_score:
if score > old_score:
score_audio.play()
old_score=score
old_score = score
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(thr), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
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