Commit 002cc7b6 by BellCodeEditor

auto save

parent b5ee33be
Showing with 11 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): class Bob(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image = random.choice([image1,image2,image3]) self.image = random.choice([image1,image2,image3])
...@@ -11,7 +11,7 @@ class Block(pygame.sprite.Sprite): ...@@ -11,7 +11,7 @@ class Block(pygame.sprite.Sprite):
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__() super().__init__()
self.image = image self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
...@@ -37,6 +37,7 @@ jumpState = "runing" ...@@ -37,6 +37,7 @@ jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bj_x = 0 bj_x = 0
# obstacle =Bob(bush, stone, cacti)
obstacle_list = pygame.sprite.Group() obstacle_list = pygame.sprite.Group()
time = 0 time = 0
while True: while True:
...@@ -52,7 +53,6 @@ while True: ...@@ -52,7 +53,6 @@ while True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.x
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
...@@ -65,7 +65,7 @@ while True: ...@@ -65,7 +65,7 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -84,7 +84,7 @@ while True: ...@@ -84,7 +84,7 @@ while True:
if time >=60: if time >=60:
num = random.randint(0,100) num = random.randint(0,100)
if num > 20: if num > 20:
obstacle = Block(bush, stone, cacti) obstacle = Bob(bush, stone, cacti)
obstacle_list.add(obstacle) obstacle_list.add(obstacle)
time = 0 time = 0
...@@ -93,6 +93,11 @@ while True: ...@@ -93,6 +93,11 @@ while True:
screen.blit(i.image,(i.rect.x, i.rect.y)) screen.blit(i.image,(i.rect.x, i.rect.y))
if i.rect.x < 0 - i.rect.width: if i.rect.x < 0 - i.rect.width:
i.kill() i.kill()
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# obstacle = Bob(bush, stone, cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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