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Commit
002cc7b6
authored
Feb 26, 2022
by
BellCodeEditor
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parent
b5ee33be
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with
11 additions
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5 deletions
my_game.py
my_game.py
View file @
002cc7b6
import
pygame
from
pygame
import
locals
import
random
class
B
lock
(
pygame
.
sprite
.
Sprite
):
class
B
ob
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
...
...
@@ -11,7 +11,7 @@ class Block(pygame.sprite.Sprite):
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
...
...
@@ -37,6 +37,7 @@ jumpState = "runing"
t
=
30
road_x
=
0
bj_x
=
0
# obstacle =Bob(bush, stone, cacti)
obstacle_list
=
pygame
.
sprite
.
Group
()
time
=
0
while
True
:
...
...
@@ -52,7 +53,6 @@ while True:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
x
t
-=
2
else
:
jumpState
=
"down"
...
...
@@ -65,7 +65,7 @@ while True:
t
=
30
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
...
...
@@ -84,7 +84,7 @@ while True:
if
time
>=
60
:
num
=
random
.
randint
(
0
,
100
)
if
num
>
20
:
obstacle
=
B
lock
(
bush
,
stone
,
cacti
)
obstacle
=
B
ob
(
bush
,
stone
,
cacti
)
obstacle_list
.
add
(
obstacle
)
time
=
0
...
...
@@ -93,6 +93,11 @@ while True:
screen
.
blit
(
i
.
image
,(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<
0
-
i
.
rect
.
width
:
i
.
kill
()
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# obstacle = Bob(bush, stone, cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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