Commit e70a9ab4 by BellCodeEditor

save project

parent 31edf470
Showing with 11 additions and 13 deletions
...@@ -2,7 +2,13 @@ import pygame ...@@ -2,7 +2,13 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class class Gge(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
num=0 num=0
time=0 time=0
beside_x=0 beside_x=0
...@@ -78,23 +84,15 @@ while True: ...@@ -78,23 +84,15 @@ while True:
if time>=60: if time>=60:
time=0 time=0
num=random.randint(0,50) num=random.randint(0,50)
if num>20: if num>20:
obstacle = Gge(bush, stone, cacti) obstacle = Gge(bush, stone, cacti)
Gge_list.add(obstacle) Gge_list.add(obstacle)
for sprite in Gge_list: for sprite in Gge_list:
sprite.rect-=8 sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
......
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