diff --git a/my_game.py b/my_game.py index c2fb083..2f7ef6e 100644 --- a/my_game.py +++ b/my_game.py @@ -2,7 +2,13 @@ import pygame from pygame import locals import random -class +class Gge(pygame.sprite.Sprite): + def __init__(self,image1,image2,image3): + super().__init__() + self.image=random.choice([image1,image2,image3]) + self.rect=self.image.get_rect() + self.rect.x=1000 + self.rect.y=500-self.rect.height num=0 time=0 beside_x=0 @@ -78,23 +84,15 @@ while True: if time>=60: time=0 num=random.randint(0,50) - if num>20: - obstacle = Gge(bush, stone, cacti) - Gge_list.add(obstacle) + if num>20: + obstacle = Gge(bush, stone, cacti) + Gge_list.add(obstacle) for sprite in Gge_list: - sprite.rect-=8 + sprite.rect.x-=8 screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) if sprite.rect.x<=0-sprite.rect.width: sprite.kill() - if rect.x <= 0-rect.width: # 障碍物消失 - # 创建障碍物对象 - obstacle = random.choice([bush,stone,cacti]) - rect = obstacle.get_rect() - rect.x = 1000 - rect.y = 500 - rect.height - rect.x -= 8 - screen.blit(obstacle, (rect.x, rect.y))