Commit c711af15 by BellCodeEditor

save project

parent 3bb0855a
Showing with 61 additions and 7 deletions
import pygame,random import pygame,random,json
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -21,6 +21,8 @@ class Block(pygame.sprite.Sprite): ...@@ -21,6 +21,8 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
# 创建一个窗口 # 创建一个窗口
...@@ -38,6 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -38,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
...@@ -47,10 +51,21 @@ bg_x = 0 ...@@ -47,10 +51,21 @@ bg_x = 0
time=0 time=0
gamestate=True gamestate=True
score=0
speed=8
old_score=0
# obstacle = Block(bush,stone,cacti) # 障碍物列表, 随机一个对象 # obstacle = Block(bush,stone,cacti) # 障碍物列表, 随机一个对象
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8')as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -61,6 +76,8 @@ while True: ...@@ -61,6 +76,8 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
wukong =Player(hero[index]) wukong =Player(hero[index])
if jumpState == "runing": if jumpState == "runing":
index += 1 index += 1
...@@ -94,7 +111,7 @@ while True: ...@@ -94,7 +111,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
road_x -= 8 # 道路移动 road_x -= speed # 道路移动
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
...@@ -109,15 +126,51 @@ while True: ...@@ -109,15 +126,51 @@ while True:
obstacle=Block(bush,stone,cacti) obstacle=Block(bush,stone,cacti)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x-=8 sprite.rect.x-=speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png') gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate=False gamestate=False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write (record)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf=basic_font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf=basic_font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf=basic_font.render("第3名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file \ No newline at end of file
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