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Commit
c711af15
authored
Oct 24, 2021
by
BellCodeEditor
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parent
3bb0855a
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2 changed files
with
61 additions
and
7 deletions
my_game.py
record.txt
my_game.py
View file @
c711af15
import
pygame
,
random
import
pygame
,
random
,
json
from
pygame
import
locals
pygame
.
init
()
# 初始化
...
...
@@ -21,6 +21,8 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
# 创建一个窗口
...
...
@@ -38,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
jumpState
=
"runing"
y
=
400
...
...
@@ -47,10 +51,21 @@ bg_x = 0
time
=
0
gamestate
=
True
score
=
0
speed
=
8
old_score
=
0
# obstacle = Block(bush,stone,cacti) # 障碍物列表, 随机一个对象
block_list
=
pygame
.
sprite
.
Group
()
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -61,6 +76,8 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
index
+=
1
...
...
@@ -94,7 +111,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
# 道路移动
road_x
-=
speed
# 道路移动
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
...
...
@@ -109,15 +126,51 @@ while True:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
gamestate
=
False
if
score
>
three
:
if
score
>
one
:
record
[
"第1名"
]
=
score
record
[
"第2名"
]
=
one
record
[
"第3名"
]
=
two
elif
score
>
two
:
record
[
"第2名"
]
=
score
record
[
"第3名"
]
=
two
else
:
record
[
"第3名"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
"record.txt"
,
"w"
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
110
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
record.txt
View file @
c711af15
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file
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