Commit c0ef4932 by BellCodeEditor

save project

parent 159d091f
Showing with 109 additions and 95 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): pygame.init() # 初始化
def __init__(self,image1,image2,image3):
super().__init__() class Block(pygame.sprite.Sprite):
self.image=random.choice([image1,image2,image3]) def __init__(self,image1,image2,image3):
self.rect=self.image.get_rect() super().__init__()
self.rect.x=1000 # 加载障碍物的图片
self.rect.y=500-self.rect.height self.image = random.choice([image1, image2, image3])
class Player(pygame.sprite.Sprite): # 根据障碍物位图的宽高设置矩形
def __init__(self,image): self.rect = self.image.get_rect()
super().__init__() # 障碍物绘制坐标
self.image=image self.rect.x = 1000
self.rect=self.image.get_rect() self.rect.y = 500 - self.rect.height
self.rect.x=150
self.rect.y=400 # 创建一个窗口
pygame.init() # 初始化 screen = pygame.display.set_mode((1000, 600))
# 创建一个窗口 FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
screen = pygame.display.set_mode((1000, 600)) pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片
pygame.display.set_caption("悟空酷跑") background = pygame.image.load('bg.png') # 背景
# 载入图片 road = pygame.image.load('road.png') # 路
background = pygame.image.load('bg.png') # 背景 stone = pygame.image.load('stone.png') # 石头
road = pygame.image.load('road.png') # 路 cacti = pygame.image.load('cacti.png') # 仙人掌
stone = pygame.image.load('stone.png') # 石头 bush = pygame.image.load('bush.png') # 灌木丛
cacti = pygame.image.load('cacti.png') # 仙人掌 hero = [pygame.image.load('hero1.png'),
bush = pygame.image.load('bush.png') # 灌木丛 pygame.image.load('hero2.png'),
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero5.png')]
pygame.image.load('hero4.png'), index = 0
pygame.image.load('hero5.png')] y = 400
road_x=0 jumpState = "runing"
bg_x=0 t = 30
index = 0
y = 400 bg_x = 0
jumpState = "runing" road_x = 0
t = 30 time = 0
time=0
aa=Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
gamestate=True block_list =pygame.sprite.Group()
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -=2 bg_x -= 1
if bg_x <-1000: if bg_x<=-1000:
bg_x=0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
road_x-=8 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(road, (road_x, 500)) # 路 screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong, (150, y)) # 悟空
# 绘制障碍物
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width:
# 创建障碍物对象 # obstacle = Block(bush,cacti,stone)
aa=Block(bush,cacti,stone) # obstacle.rect.x -= 8
aa.rect.x -= 8 # obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) time += 1
# 刷新画面 if time >= 60:
pygame.display.update() r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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