Commit c0ef4932 by BellCodeEditor

save project

parent 159d091f
Showing with 46 additions and 32 deletions
...@@ -2,21 +2,19 @@ import pygame ...@@ -2,21 +2,19 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
class Player(pygame.sprite.Sprite): # 障碍物绘制坐标
def __init__(self,image): self.rect.x = 1000
super().__init__() self.rect.y = 500 - self.rect.height
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,16 +30,18 @@ hero = [pygame.image.load('hero1.png'), ...@@ -32,16 +30,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
road_x=0
bg_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
time=0
aa=Block(bush,cacti,stone) bg_x = 0
gamestate=True road_x = 0
block_list=pygame.sprite.Group() time = 0
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -73,24 +73,37 @@ while True: ...@@ -73,24 +73,37 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -=2 bg_x -= 1
if bg_x <-1000: if bg_x<=-1000:
bg_x=0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
road_x-=8 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) time += 1
aa.rect.x -= 8 if time >= 60:
r = random.randint(0, 100)
if r > 40:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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