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Commit
c0ef4932
authored
Dec 02, 2023
by
BellCodeEditor
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my_game.py → lesson8-diy3.py
my_game
.py
→
lesson8-diy3
.py
View file @
c0ef4932
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
class
Block
(
pygame
.
sprite
.
Sprite
):
pygame
.
init
()
# 初始化
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
class
Block
(
pygame
.
sprite
.
Sprite
):
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
def
__init__
(
self
,
image1
,
image2
,
image3
):
self
.
rect
=
self
.
image
.
get_rect
()
super
()
.
__init__
()
self
.
rect
.
x
=
1000
# 加载障碍物的图片
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
class
Player
(
pygame
.
sprite
.
Sprite
):
# 根据障碍物位图的宽高设置矩形
def
__init__
(
self
,
image
):
self
.
rect
=
self
.
image
.
get_rect
()
super
()
.
__init__
()
# 障碍物绘制坐标
self
.
image
=
image
self
.
rect
.
x
=
1000
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
pygame
.
init
()
# 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
# 创建一个窗口
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
# 载入图片
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
pygame
.
image
.
load
(
'hero2.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero4.png'
),
index
=
0
pygame
.
image
.
load
(
'hero5.png'
)]
y
=
400
road_x
=
0
jumpState
=
"runing"
bg_x
=
0
t
=
30
index
=
0
y
=
400
bg_x
=
0
jumpState
=
"runing"
road_x
=
0
t
=
30
time
=
0
time
=
0
aa
=
Block
(
bush
,
cacti
,
stone
)
# obstacle = Block(bush,cacti,stone)
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
t
-=
2
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
y
+=
t
t
+=
2
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
bg_x
-=
2
bg_x
-=
1
if
bg_x
<-
1000
:
if
bg_x
<=-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
road_x
-=
8
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# 绘制障碍物
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# if obstacle.rect.x <= 0-obstacle.rect.width:
# 创建障碍物对象
# obstacle = Block(bush,cacti,stone)
aa
=
Block
(
bush
,
cacti
,
stone
)
# obstacle.rect.x -= 8
aa
.
rect
.
x
-=
8
# obstacle.draw()
# +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
time
+=
1
# 刷新画面
if
time
>=
60
:
pygame
.
display
.
update
()
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
# 遍历障碍物并展示
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# print(len(block_list))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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