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Commit
addcc969
authored
a year ago
by
BellCodeEditor
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40d36438
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10 additions
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3 deletions
my_game.py
my_game.py
View file @
addcc969
...
...
@@ -43,6 +43,7 @@ t = 30
bg_x
=
0
road_x
=
0
time
=
0
gamestate
=
Taue
# +++++++++++++++++++++++
...
...
@@ -55,7 +56,8 @@ while True:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up
if gamestate==RT
if jumpState == "
up
": # 起跳状态
if t > 0:
...
...
@@ -72,7 +74,7 @@ while True:
t =30
# 悟空造型
wukong
=
hero
[
index
]
wukong =
Player(hero[index])
if jumpState == "
runing
": # 跑步状态下
index += 1
if index >= 5:
...
...
@@ -88,7 +90,7 @@ while True:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen.blit(wukong
.image
, (150, y)) # 悟空
time+=1
if time>=60:
time=0
...
...
@@ -101,6 +103,10 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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