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Commit addcc969 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 40d36438
Show whitespace changes
Inline Side-by-side
Showing with 10 additions and 3 deletions
  • my_game.py
my_game.py
View file @ addcc969
...@@ -43,6 +43,7 @@ t = 30 ...@@ -43,6 +43,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time=0 time=0
gamestate=Taue
# +++++++++++++++++++++++ # +++++++++++++++++++++++
...@@ -55,7 +56,8 @@ while True: ...@@ -55,7 +56,8 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up
if gamestate==RT
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
...@@ -72,7 +74,7 @@ while True: ...@@ -72,7 +74,7 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -88,7 +90,7 @@ while True: ...@@ -88,7 +90,7 @@ while True:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++ # +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time+=1 time+=1
if time>=60: if time>=60:
time=0 time=0
...@@ -101,6 +103,10 @@ while True: ...@@ -101,6 +103,10 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill sprite.kill
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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