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Commit
181eabfc
authored
3 years ago
by
BellCodeEditor
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parent
e400b14c
c161578l1412p256a14377/wx838024
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16 additions
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2 deletions
my_game.py
my_game.py
View file @
181eabfc
...
...
@@ -28,7 +28,8 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
=
pygame
.
sprite
.
Group
()
time
=
0
road_x
=
0
bg_x
=
0
...
...
@@ -72,12 +73,24 @@ while True:
road_x
=
0
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
'''
if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle =Block(bush, stone, cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
'''
time
+=
1
if
time
>=
60
:
time
=
0
jian
=
random
.
randint
(
0
,
5
)
if
jian
>=
2
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
for
obstacle
in
block_list
:
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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