Commit 181eabfc by BellCodeEditor

save project

parent e400b14c
Showing with 16 additions and 2 deletions
...@@ -28,7 +28,8 @@ index = 0 ...@@ -28,7 +28,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle =Block(bush, stone, cacti) block_list=pygame.sprite.Group()
time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
...@@ -72,12 +73,24 @@ while True: ...@@ -72,12 +73,24 @@ while True:
road_x=0 # 远处背景 road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
'''
if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0- obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle =Block(bush, stone, cacti) obstacle =Block(bush, stone, cacti)
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
'''
time+=1
if time>=60:
time=0
jian=random.randint(0,5)
if jian>=2:
obstacle =Block(bush, stone, cacti)
block_list.add(obstacle)
for obstacle in block_list:
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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