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  • pygame_lesson8_diy3
  • my_game.py
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  • BellCodeEditor's avatar
    save project · d0cec611
    BellCodeEditor committed 3 years ago
    d0cec611
my_game.py 3.06 KB
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import pygame
from pygame import locals
import random

pygame.init()  # 初始化

class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image = random.choice([bush, stone, cacti])
        self.rect = self.image.get_rect()
        self.rect.x = 1000
        self.rect.y = 500 - self.rect.height

# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
index = 0   
y = 400
jumpState = "runing"
t = 30
bg_x=0
road_x=0
time=0

# obstacle=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"

    if jumpState == "up":    # 起跳状态
        if t > 0:
            y -= t
            t -= 2
        else:
            jumpState = "down"  
    if jumpState == "down":    # 降落状态
        if t <= 30:
            y += t
            t += 2
        else:
            jumpState = "runing"
            t =30
    
    # 悟空造型
    wukong = hero[index]
    if jumpState == "runing":       # 跑步状态下
        index += 1
        if index >= 5:
            index = 0
    # 将背景图画上去
    bg_x-=1
    if bg_x<=-1000:
        bg_x-=8
    screen.blit(background, (bg_x, 0))     # 远处背景
    road_x-=8
    if road_x<=-1000:
        road_x=0
    screen.blit(road, (road_x, 500))     # 路
    screen.blit(wukong, (150, y))     # 悟空

    # if rect.x <= 0-rect.width:      # 障碍物消失
    #     # 创建障碍物对象
    #     obstacle = random.choice([bush,stone,cacti])
    #     rect = obstacle.get_rect()
    #     rect.x = 1000
    #     rect.y = 500 - rect.height
    # rect.x -= 8
    # screen.blit(obstacle, (rect.x, rect.y)) 
    # if obstacle.rect.x <=0-obstacle.rect.width:
    #     obstacle=Block(bush,cacti,stone)
    # obstacle.rect.x-=8
    # screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
    time+=1
    if time %60==0:
        r=random.randint(0,100)
        if r>40:
            obstacle=Block(bush, cacti, stone)
            block_list.add(obstacle)
    for prop in block_list:
        prop.rect.x-=8
        screen.blit(prop.image,(prop.rect.x,prop.rect.y))
        if prop.rect.x<=0-prop.rect.width:
            prop.kill()
    pygame.display.update()
    FPS.tick(30)