Commit d0cec611 by BellCodeEditor

save project

parent 6573a458
Showing with 19 additions and 6 deletions
......@@ -33,8 +33,10 @@ jumpState = "runing"
t = 30
bg_x=0
road_x=0
time=0
obstacle=Block(bush,cacti,stone)
# obstacle=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -84,10 +86,20 @@ while True:
# rect.y = 500 - rect.height
# rect.x -= 8
# screen.blit(obstacle, (rect.x, rect.y))
#
if obstacle.rect.x <=0-obstacle.rect.width:
obstacle=Block(bush,cacti,stone)
obstacle.rect.x-=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# if obstacle.rect.x <=0-obstacle.rect.width:
# obstacle=Block(bush,cacti,stone)
# obstacle.rect.x-=8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time+=1
if time %60==0:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush, cacti, stone)
block_list.add(obstacle)
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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