Commit 2b8bcb8b by BellCodeEditor

save project

parent 339bbc84
Showing with 8 additions and 4 deletions
......@@ -35,6 +35,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
lu_x=0
shan_x=0
index = 0
......@@ -60,7 +61,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
wukong = Player(hero[index]) # 悟空造型
if jumpState == "runing": # 跑步状态下
index += 1
......@@ -88,7 +89,7 @@ while True:
if bg_x <-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x -=8
road_x -=speed
if road_x <-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
......@@ -109,7 +110,7 @@ while True:
Block_list.add(obstacle)
time=0
for prop in Block_list:
prop.rect.x-=8
prop.rect.x-=speed
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
......@@ -123,7 +124,9 @@ while True:
prop.score=0
f = basic_font.render('分数:'+str(score),True,(255,0,0))
screen.blit(f,(850,20))
if score > old_score:
score_audio.play()
old_score=score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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