Commit 339bbc84 by BellCodeEditor

save project

parent 39dbc8e2
Showing with 16 additions and 4 deletions
File added
...@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
...@@ -33,6 +34,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -33,6 +34,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
lu_x=0 lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
...@@ -44,6 +46,8 @@ bg_x = 0 ...@@ -44,6 +46,8 @@ bg_x = 0
road_x =0 road_x =0
time=0 time=0
gamestate= True gamestate= True
score=0
old_score=0
Block_list=pygame.sprite.Group() Block_list=pygame.sprite.Group()
...@@ -109,10 +113,17 @@ while True: ...@@ -109,10 +113,17 @@ while True:
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width: if prop.rect.x<=0-prop.rect.width:
prop.kill() prop.kill()
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong, prop):
gameover = pygame.image.load('gameover.png') gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
else:
if (prop.rect.x+prop.rect.width)<wukong.rect.x:
score+=prop.score
prop.score=0
f = basic_font.render('分数:'+str(score),True,(255,0,0))
screen.blit(f,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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