Commit f2488e5a by BellCodeEditor

save project

parent e9d3a2b6

13 KB | W: | H:

12.4 KB | W: | H:

hero1.png
hero1.png
hero1.png
hero1.png
  • 2-up
  • Swipe
  • Onion skin

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hero2.png
hero2.png
hero2.png
hero2.png
  • 2-up
  • Swipe
  • Onion skin

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hero3.png
hero3.png
hero3.png
hero3.png
  • 2-up
  • Swipe
  • Onion skin

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hero4.png
hero4.png
hero4.png
hero4.png
  • 2-up
  • Swipe
  • Onion skin

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hero5.png
hero5.png
hero5.png
hero5.png
  • 2-up
  • Swipe
  • Onion skin
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 420
jumpState = "runing"
t = 36
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
road_x=0
bg_x=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 36:
y += t
t += 2
else:
jumpState = "runing"
t =36
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (bg_x, 0))
bg_x-=1
if bg_x<=-1000:
bg_x=0 # 远处背景
screen.blit(road, (road_x, 500))
road_x-=8
if road_x<=-1000:
road_x=0 # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
obstacle.rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
import pygame
import random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t = 30
ssd=random.choice([bush,stone,cacti])
xx=ssd.get_rect()
xx.x=1000
xx.y=500-xx.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if xx.x<0-xx.width:
ssd=random.choice([bush,stone,cacti])
xx=ssd.get_rect()
xx.x=1000
xx.y=500-xx.height
xx.x-=8
screen.blit(ssd,(xx.x,xx.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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