Commit f2488e5a by BellCodeEditor

save project

parent e9d3a2b6

13 KB | W: | H:

12.4 KB | W: | H:

hero1.png
hero1.png
hero1.png
hero1.png
  • 2-up
  • Swipe
  • Onion skin

11.5 KB | W: | H:

10.9 KB | W: | H:

hero2.png
hero2.png
hero2.png
hero2.png
  • 2-up
  • Swipe
  • Onion skin

11.9 KB | W: | H:

11.3 KB | W: | H:

hero3.png
hero3.png
hero3.png
hero3.png
  • 2-up
  • Swipe
  • Onion skin

12.3 KB | W: | H:

11.5 KB | W: | H:

hero4.png
hero4.png
hero4.png
hero4.png
  • 2-up
  • Swipe
  • Onion skin

12.7 KB | W: | H:

11.9 KB | W: | H:

hero5.png
hero5.png
hero5.png
hero5.png
  • 2-up
  • Swipe
  • Onion skin
import pygame import pygame
from pygame import locals
import random import random
from pygame import locals
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -23,15 +20,13 @@ hero = [pygame.image.load('hero1.png'), ...@@ -23,15 +20,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 420
jumpState = "runing" jumpState = "runing"
t = 36 y = 400
obstacle = random.choice([bush, stone, cacti]) t = 30
rect = obstacle.get_rect() ssd=random.choice([bush,stone,cacti])
rect.x = 1000 xx=ssd.get_rect()
rect.y = 500 - rect.height xx.x=1000
road_x=0 xx.y=500-xx.height
bg_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,46 +36,37 @@ while True: ...@@ -41,46 +36,37 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳
if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落
if t <= 36: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =36 t = 30
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing":
index += 1 index += 1
if index >= 5: if index == 5:
index = 0 index = 0
# 将背景图画上去
screen.blit(background, (bg_x, 0))
bg_x-=1
if bg_x<=-1000:
bg_x=0 # 远处背景
screen.blit(road, (road_x, 500))
road_x-=8
if road_x<=-1000:
road_x=0 # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 # 将背景图画上去
# 创建障碍物对象 screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
obstacle = random.choice([bush,stone,cacti]) if xx.x<0-xx.width:
obstacle.rect.x -= 8 ssd=random.choice([bush,stone,cacti])
screen.blit(obstacle, (rect.x, rect.y)) xx=ssd.get_rect()
xx.x=1000
xx.y=500-xx.height
xx.x-=8
screen.blit(ssd,(xx.x,xx.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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