Commit f2488e5a by BellCodeEditor

save project

parent e9d3a2b6

13 KB | W: | H:

12.4 KB | W: | H:

hero1.png
hero1.png
hero1.png
hero1.png
  • 2-up
  • Swipe
  • Onion skin

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hero2.png
hero2.png
hero2.png
hero2.png
  • 2-up
  • Swipe
  • Onion skin

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hero3.png
hero3.png
hero3.png
hero3.png
  • 2-up
  • Swipe
  • Onion skin

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hero4.png
hero4.png
hero4.png
hero4.png
  • 2-up
  • Swipe
  • Onion skin

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hero5.png
hero5.png
hero5.png
hero5.png
  • 2-up
  • Swipe
  • Onion skin
import pygame import pygame
from pygame import locals import random
import random from pygame import locals
pygame.init() # 初始化
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 创建一个窗口
def __init__ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 创建一个窗口 pygame.display.set_caption("悟空酷跑")
screen = pygame.display.set_mode((1000, 600)) # 载入图片
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) background = pygame.image.load('bg.png') # 背景
pygame.display.set_caption("悟空酷跑") road = pygame.image.load('road.png') # 路
# 载入图片 stone = pygame.image.load('stone.png') # 石头
background = pygame.image.load('bg.png') # 背景 cacti = pygame.image.load('cacti.png') # 仙人掌
road = pygame.image.load('road.png') # 路 bush = pygame.image.load('bush.png') # 灌木丛
stone = pygame.image.load('stone.png') # 石头 hero = [pygame.image.load('hero1.png'),
cacti = pygame.image.load('cacti.png') # 仙人掌 pygame.image.load('hero2.png'),
bush = pygame.image.load('bush.png') # 灌木丛 pygame.image.load('hero3.png'),
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero5.png')]
pygame.image.load('hero3.png'), index = 0
pygame.image.load('hero4.png'), jumpState = "runing"
pygame.image.load('hero5.png')] y = 400
index = 0 t = 30
y = 420 ssd=random.choice([bush,stone,cacti])
jumpState = "runing" xx=ssd.get_rect()
t = 36 xx.x=1000
obstacle = random.choice([bush, stone, cacti]) xx.y=500-xx.height
rect = obstacle.get_rect() while True:
rect.x = 1000 for event in pygame.event.get():
rect.y = 500 - rect.height if event.type == locals.QUIT:
road_x=0 # 接收到退出事件后退出程序
bg_x=0 exit()
while True: if event.type == locals.KEYDOWN:
for event in pygame.event.get(): if jumpState == "runing":
if event.type == locals.QUIT: if event.key == locals.K_SPACE:
# 接收到退出事件后退出程序 jumpState = "up"
exit() if jumpState == "up": # 起跳
if event.type == locals.KEYDOWN: if t > 0:
if jumpState == "runing": y -= t
if event.key == locals.K_SPACE: t -= 2
jumpState = "up" else:
jumpState = "down"
if jumpState == "up": # 起跳状态 if jumpState == "down": # 降落
if t > 0: if t <= 30:
y -= t y += t
t -= 2 t += 2
else: else:
jumpState = "down" jumpState = "runing"
if jumpState == "down": # 降落状态 t = 30
if t <= 36:
y += t wukong = hero[index]
t += 2 if jumpState == "runing":
else: index += 1
jumpState = "runing" if index == 5:
t =36 index = 0
# 悟空造型 # 将背景图画上去
wukong = hero[index] screen.blit(background, (0, 0))
if jumpState == "runing": # 跑步状态下 screen.blit(road, (0, 500))
index += 1 screen.blit(wukong, (150, y))
if index >= 5: if xx.x<0-xx.width:
index = 0 ssd=random.choice([bush,stone,cacti])
# 将背景图画上去 xx=ssd.get_rect()
screen.blit(background, (bg_x, 0)) xx.x=1000
bg_x-=1 xx.y=500-xx.height
if bg_x<=-1000: xx.x-=8
bg_x=0 # 远处背景 screen.blit(ssd,(xx.x,xx.y))
# 刷新画面
screen.blit(road, (road_x, 500)) pygame.display.update()
road_x-=8 FPS.tick(30)
if road_x<=-1000: \ No newline at end of file
road_x=0 # 路
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
obstacle.rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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