Commit bcbf72de by BellCodeEditor

save project

parent 080ee70a
Showing with 51 additions and 44 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption('悟空酷跑')
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -18,58 +25,57 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,58 +25,57 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y=400
jumpState = "runing" jumpstate='running'
t = 30 t=30
obstacle = random.choice([bush, stone, cacti]) road_x=8
rect = obstacle.get_rect() bg_x=0
rect.x = 1000 obstacle=Block(stone,cacti,bush)
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpState == "runing": if jumpstate == 'running':
if event.key == locals.K_SPACE: if event.key==locals.K_w:
jumpState = "up" jumpstate='up'
if jumpstate =='up':
if jumpState == "up": # 起跳状态 if t>0:
if t > 0: y-=t
y -= t t-=2
t -= 2
else: else:
jumpState = "down" jumpstate='down'
if jumpState == "down": # 降落状态 if jumpstate == 'down':
if t <= 30: if t <=30:
y += t y+=t
t += 2 t+=2
else: else:
jumpState = "runing" jumpstate='running'
t =30 t=30
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 index+=1
index += 1 if index==5:
if index >= 5: index=0
index = 0 if y < 400 and y>150:
wukong=hero[3]
bg_x-=360
if bg_x <=-1000:
bg_x=0
road_x-=8
if road_x<=-1000:
road_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
screen.blit(road, (0, 500)) # 路 screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
obstacle.rect.x-=8
if rect.x <= 0-rect.width: # 障碍物消失 if obstacle.rect.x <=0-obstacle.rect.width:
# 创建障碍物对象 obstacle=Block(bush,stone,cacti)
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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