Commit bcbf72de by BellCodeEditor

save project

parent 080ee70a
Showing with 51 additions and 44 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
pygame.display.set_caption('悟空酷跑')
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -18,58 +25,57 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
index = 0
y=400
jumpstate='running'
t=30
road_x=8
bg_x=0
obstacle=Block(stone,cacti,bush)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
if event.type==locals.KEYDOWN:
if jumpstate == 'running':
if event.key==locals.K_w:
jumpstate='up'
if jumpstate =='up':
if t>0:
y-=t
t-=2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
jumpstate='down'
if jumpstate == 'down':
if t <=30:
y+=t
t+=2
else:
jumpState = "runing"
t =30
# 悟空造型
jumpstate='running'
t=30
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
index+=1
if index==5:
index=0
if y < 400 and y>150:
wukong=hero[3]
bg_x-=360
if bg_x <=-1000:
bg_x=0
road_x-=8
if road_x<=-1000:
road_x=0
# 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
obstacle.rect.x-=8
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
if obstacle.rect.x <=0-obstacle.rect.width:
obstacle=Block(bush,stone,cacti)
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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