Commit b9fd35b0 by BellCodeEditor

save project

parent f2488e5a
Showing with 46 additions and 25 deletions
import pygame
import random
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -20,13 +31,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
jumpState = "runing"
t = 30
ssd=random.choice([bush,stone,cacti])
xx=ssd.get_rect()
xx.x=1000
xx.y=500-xx.height
bg_x = 0
road_x = 0
# 创建障碍物
obstacle = Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -36,37 +50,44 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing":
if jumpState == "runing": # 跑步状态下
index += 1
if index == 5:
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if xx.x<0-xx.width:
ssd=random.choice([bush,stone,cacti])
xx=ssd.get_rect()
xx.x=1000
xx.y=500-xx.height
xx.x-=8
screen.blit(ssd,(xx.x,xx.y))
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = Block(bush,cacti,stone)
obstacle.rect.x -= 8
# ++++++++++++++++++++++
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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