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Commit
b9fd35b0
authored
Jun 11, 2022
by
BellCodeEditor
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lesson7-diy3.py
lesson7-diy3.py
View file @
b9fd35b0
import
pygame
import
random
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -19,14 +30,17 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
jumpState
=
"runing"
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
ssd
=
random
.
choice
([
bush
,
stone
,
cacti
])
xx
=
ssd
.
get_rect
()
xx
.
x
=
1000
xx
.
y
=
500
-
xx
.
height
bg_x
=
0
road_x
=
0
# 创建障碍物
obstacle
=
Block
(
bush
,
cacti
,
stone
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -36,37 +50,44 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落
if
jumpState
==
"down"
:
# 降落
状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
=
=
5
:
if
index
>
=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
xx
.
x
<
0
-
xx
.
width
:
ssd
=
random
.
choice
([
bush
,
stone
,
cacti
])
xx
=
ssd
.
get_rect
()
xx
.
x
=
1000
xx
.
y
=
500
-
xx
.
height
xx
.
x
-=
8
screen
.
blit
(
ssd
,(
xx
.
x
,
xx
.
y
))
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# ++++++++++++++++++++++
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
.
rect
.
x
-=
8
# ++++++++++++++++++++++
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
\ No newline at end of file
FPS
.
tick
(
60
)
\ No newline at end of file
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