Commit 9f6254cc by BellCodeEditor

save project

parent a09279af
Showing with 62 additions and 42 deletions
...@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite): ...@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -34,9 +42,10 @@ t = 30 ...@@ -34,9 +42,10 @@ t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True
block_list = pygame.sprite.Sprite.Group() block_list = pygame.sprite.Group()
while True: while True:
...@@ -49,48 +58,59 @@ while True: ...@@ -49,48 +58,59 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0: wukong = Player(hero[index])
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate == True:
bg_x -= 1 if jumpState == "up": # 起跳状态
if bg_x <= -1000: if t > 0:
bg_x = 0 y -= t
screen.blit(background, (bg_x, 0)) wukong.rect.y = y
road_x -= 8 # 远处背景 t -= 2
if road_x <= -1000: else:
road_x = 0 jumpState = "down"
screen.blit(road, (road_x, 500)) if jumpState == "down": # 降落状态
# 路 if t <= 30:
screen.blit(wukong, (150, y)) # 悟空 y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
bg_x -= 1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8 # 远处背景
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500))
# 路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: if time >= 60:
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,50)
if num > 20: if num > 20:
obstacle = Block(bush, stone, cacti) obstacle = Block(bush, stone, cacti)
black_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 if sprite.rect.x <= 0-sprite.rect.width:
pygame.display.update() sprite.kill()
FPS.tick(60) if pygame.sprite.collide_rect(wukong,sprite):
\ No newline at end of file gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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