Commit 995b3017 by BellCodeEditor

auto save

parent b3590a3c
Showing with 39 additions and 14 deletions
import turtle
pen = turtle.Turtle()
pen.color("red")
for i in range(4):
pen.forward(100)
pen.left(90)
turtle.done()
\ No newline at end of file
...@@ -12,6 +12,13 @@ class Block(pygame.sprite.Sprite): ...@@ -12,6 +12,13 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -36,6 +43,7 @@ t = 30 ...@@ -36,6 +43,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time=0 time=0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -56,26 +64,31 @@ while True: ...@@ -56,26 +64,31 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
...@@ -89,9 +102,9 @@ while True: ...@@ -89,9 +102,9 @@ while True:
road_x = 0 road_x = 0
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(background, (0, 0)) # 远处背景 # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
#if rect.x <= 0-rect.width: # 障碍物消失 #if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
...@@ -109,12 +122,15 @@ while True: ...@@ -109,12 +122,15 @@ while True:
block_list.add(obstacle) block_list.add(obstacle)
time = 0 time = 0
for prop in block_list: for sprite in block_list:
prop.rect.x -= 8 sprite.rect.x -= 8
screen.blit(prop.image, (prop.rect.x,prop.rect.y)) screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if prop.rect.x<=0-prop.rect.width: if sprite.rect.x<=0-sprite.rect.width:
prop.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
#screen.blit(obstacle, (rect.x, rect.y)) #screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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