Commit b3590a3c by BellCodeEditor

auto save

parent d532739b
Showing with 41 additions and 14 deletions
...@@ -4,6 +4,16 @@ import random ...@@ -4,6 +4,16 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -25,12 +35,16 @@ t = 30 ...@@ -25,12 +35,16 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time=0
block_list = pygame.sprite.Group()
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000 #obstacle = random.choice([bush, stone, cacti])
rect.y = 500 - rect.height #rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -75,21 +89,33 @@ while True: ...@@ -75,21 +89,33 @@ while True:
road_x = 0 road_x = 0
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 #if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = random.choice([bush,stone,cacti]) #obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() #rect = obstacle.get_rect()
rect.x = 1000 #rect.x = 1000
rect.y = 500 - rect.height #rect.y = 500 - rect.height
rect.x -= 8 #rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
#screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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