Commit 995b3017 by BellCodeEditor

auto save

parent b3590a3c
Showing with 84 additions and 59 deletions
import turtle
pen = turtle.Turtle()
pen.color("red")
for i in range(4):
pen.forward(100)
pen.left(90)
turtle.done()
\ No newline at end of file
...@@ -12,6 +12,13 @@ class Block(pygame.sprite.Sprite): ...@@ -12,6 +12,13 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -36,6 +43,7 @@ t = 30 ...@@ -36,6 +43,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time=0 time=0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -55,67 +63,75 @@ while True: ...@@ -55,67 +63,75 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 wukong = Player(hero[index])
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
bg_x -= 1 if gamestate == True:
if bg_x<=-1000: if jumpState == "up": # 起跳状态
bg_x = 0 if t > 0:
screen.blit(background,(bg_x,0)) y -= t
road_x -= 8 wukong.rect.y = y
if road_x<=-1000: t -= 2
road_x = 0 else:
screen.blit(road,(road_x,500)) jumpState = "down"
if jumpState == "down": # 降落状态
screen.blit(background, (0, 0)) # 远处背景 if t <= 30:
screen.blit(road, (0, 500)) # 路 y += t
screen.blit(wukong, (150, y)) # 悟空 wukong.rect.y = y
t += 2
#if rect.x <= 0-rect.width: # 障碍物消失 else:
# 创建障碍物对象 jumpState = "runing"
#obstacle = random.choice([bush,stone,cacti]) t =30
#rect = obstacle.get_rect()
#rect.x = 1000 # 悟空造型
#rect.y = 500 - rect.height
#rect.x -= 8 # 将背景图画上去
time += 1
if time >= 60:
r = random.randint(0,100) bg_x -= 1
if r > 40: if bg_x<=-1000:
obstacle = Block(bush,cacti,stone) bg_x = 0
block_list.add(obstacle) screen.blit(background,(bg_x,0))
time = 0 road_x -= 8
if road_x<=-1000:
for prop in block_list: road_x = 0
prop.rect.x -= 8 screen.blit(road,(road_x,500))
screen.blit(prop.image, (prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width: # 远处背景
prop.kill()
screen.blit(wukong.image, (150, y)) # 悟空
#screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 #if rect.x <= 0-rect.width: # 障碍物消失
pygame.display.update() # 创建障碍物对象
FPS.tick(60) #obstacle = random.choice([bush,stone,cacti])
\ No newline at end of file #rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
#rect.x -= 8
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
#screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment