Commit 030dbb83 by BellCodeEditor

auto save

parent eee8ef0c
Showing with 80 additions and 46 deletions
...@@ -3,14 +3,29 @@ from pygame import locals ...@@ -3,14 +3,29 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载障碍物的图片
self.image = image
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -28,12 +43,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -28,12 +43,16 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t =36
# +++++++++++++++++++++++ gamestate=True
time=0
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
# +++++++++++++++++++++++
obstacle = Block(bush, cacti, stone) # 创建障碍物
#obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -44,45 +63,60 @@ while True: ...@@ -44,45 +63,60 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong=Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 36:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =36
# 悟空造型
# 将背景图画上去 # 将背景图画上去
# +++++++++++++++++++++++ bg_x -= 1
bg_x -= 1 if bg_x<=-1000:
if bg_x<=-1000: bg_x = 0
bg_x = 0 screen.blit(background, (bg_x, 0))
screen.blit(background, (bg_x, 0)) road_x -= 8
road_x -= 8 if road_x<=-1000:
if road_x<=-1000: road_x = 0
road_x = 0 screen.blit(road, (road_x, 500))
screen.blit(road, (road_x, 500)) screen.blit(wukong.image, (150, y)) # 悟空
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # ++++++++++++++++++++++
# 创建障碍物对象 time+=1
obstacle = Block(bush, cacti, stone) if time>=60:
obstacle.rect.x -= 8 time=0
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) r=random.randint(0,50)
# 刷新画面 if r>20:
pygame.display.update() obstacle=Block(bush,cacti,stone)
FPS.tick(30) block_list.add(obstacle)
\ No newline at end of file for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# ++++++++++++++++++++++
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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