Commit eee8ef0c by BellCodeEditor

auto save

parent f77fa722
Showing with 21 additions and 20 deletions
......@@ -4,6 +4,13 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -23,13 +30,10 @@ y = 400
jumpState = "runing"
t = 30
# +++++++++++++++++++++++
bg_x=0
road_x=0
bg_x = 0
road_x = 0
# +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle = Block(bush, cacti, stone)
while True:
for event in pygame.event.get():
......@@ -63,26 +67,22 @@ while True:
index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x-=1
bg_x -= 1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
road_x-=8
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x=0
screen.blit(road,(road_x,500))
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
obstacle = Block(bush, cacti, stone)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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