Commit 93f416b4 by BellCodeEditor

save project

parent e5228435
Showing with 17 additions and 6 deletions
...@@ -32,8 +32,9 @@ while True: ...@@ -32,8 +32,9 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpState=='runing':
jumpState='up' if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='up': if jumpState=='up':
if t>0: if t>0:
y-=t y-=t
...@@ -47,16 +48,25 @@ while True: ...@@ -47,16 +48,25 @@ while True:
else: else:
jumpState='runing' jumpState='runing'
t=30 t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState=='runing':
if index==5: index+=1
index=0 if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle= random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x =1000
rect.y =500 - rect.height
rect.x -= 8 rect.x -= 8
pygame.display.update(obstacle,(rect.x,rect.y)) screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment