Commit e5228435 by BellCodeEditor

save project

parent 63248fa7
Showing with 13 additions and 16 deletions
import random
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -22,19 +22,18 @@ index = 0 ...@@ -22,19 +22,18 @@ index = 0
jumpState='runing' jumpState='runing'
y=400 y=400
t=30 t=30
obstacle=random.choice([apple,stone,cacti]) obstacle= random.choice([apple,stone,cacti])
rect=obstacle.get_rect() rect = obstacle.get_rect()
rect.x=1000 rect.x =1000
rect.y=500-rect.height rect.y =500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpState=='runing': if event.key==locals.K_SPACE:
if event.key==locals.K_SPACE: jumpState='up'
jumpState='up'
if jumpState=='up': if jumpState=='up':
if t>0: if t>0:
y-=t y-=t
...@@ -49,18 +48,15 @@ while True: ...@@ -49,18 +48,15 @@ while True:
jumpState='runing' jumpState='runing'
t=30 t=30
wukong=hero[index] wukong=hero[index]
if jumpState=='runing': index+=1
index+=1 if index==5:
if index==5: index=0
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x-=8 rect.x -= 8
screen.blit(obstacle, (rect.x,rect.y)) pygame.display.update(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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