Commit e5228435 by BellCodeEditor

save project

parent 63248fa7
Showing with 13 additions and 16 deletions
import random
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -22,19 +22,18 @@ index = 0
jumpState='runing'
y=400
t=30
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
obstacle= random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x =1000
rect.y =500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if jumpState=='runing':
if event.key==locals.K_SPACE:
jumpState='up'
if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='up':
if t>0:
y-=t
......@@ -49,18 +48,15 @@ while True:
jumpState='runing'
t=30
wukong=hero[index]
if jumpState=='runing':
index+=1
if index==5:
index=0
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面
pygame.display.update()
rect.x -= 8
pygame.display.update(obstacle,(rect.x,rect.y))
FPS.tick(60)
\ No newline at end of file
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